




After taking the first Core Skill, it's specifically noted he starts holding them upright and uses his off-hand to properly brace against recoil, and gains the ability to fine-tune his aim. Gun Handling animations start out with your character holding pistols sideways, and awkwardly clutching two-handed ones.His unarmed stance changes to reflect that he has martial arts training, and he wields melee weapons with a more confident stance. After taking the first Core Skills for both, this wind-up essentially vanishes and his blocks are all business. Unarmed and Melee animations have a sizable delay starting out as the player character balances himself before each swing, and attempting to block causes him to put his hands up in a panic.Character Development: As you level up his Core skills, his animations change to reflect his experience.The very first text you see after creating your character is a blue notification regarding the successful Imprint, the Agent Origin - being the most standard one next to The Noob - wears a blue tie and glasses, his bedroom in the Loft is kept dark with a blue television to light it, and the city streets outside Status Quo's HQ are primarily a night-time blue with different neon highlights. Blue Is Heroic: While the highlight colors on his starter clothing varies between imprints, he's most heavily associated with blue.Ascended Fanboy: His trophy for Slaughter Time consists of a grand tour poster, a replica of Garret Goyle's mask, the microphone Goyle uses in the announcer's booth, and a note that simply says "Goyle Amnesiac God: The learning and experience capacity of Gen-01 Nevadeans is stated to be "divine", and with how quickly the Player Character trains themselves into multiple different kinds of badass, as well as using Phobos as a reference, it's little wonder why.In GeneralTropes applying to all versions of the character:
